std::shared_ptr<Value> is one of the starlets in C++11’s recently polished standard template library.
shared_ptrs work just like normal C-style pointers except that they keep track of how many pointers point to the same object. Once the last
shared_ptr pointing to an object goes out of scope, the object pointed at will be deleted. For convenience, the standard library offers the factory function
auto value = std::make_shared<Value>("a", "few", "arguments");
std::make_shared<Value>() creates a new object of type
Value, where the arguments given to
make_shared() are forwarded to the constructor of
Value. The newly created object is immediately wrapped in a
std::shared_ptr<Value>, which is then returned to the caller.
Continue reading “Underprivileged unique pointers: retrofitting make_unique”
Most computer programs rely on resources provided by the operating system or another software. The most common resource is memory, closely followed by files on the local file system. Be it a chunk of memory or a database connection, resources should be dealt with gently; return them once you no longer need them.
Many text books and university courses on C++ familiarize the programmer with low-level functions such as new and delete. These mechanisms are inconvenient and error-prone since you need to make sure that you release the resource no matter which execution path your program takes. Less obvious paths, for example exceptions in the control flow, tend to be forgotten.
Continue reading “Resource management”